
Aida Pozo Magraso
Environment 3D artist
About
I have a degree in Game Design and Production at Tecnocampus, Pompeu Fabra University. During my studies, I gained skills and knowledge in various areas, including game design, production, programming, and art. My education has prepared me to be a versatile and adaptable professional in the game industry.
Currently, I am furthering my expertise by pursuing a Master's in Art, Design, and Techniques of 3D Modeling and Animation for Video Games at CEI. I specialized in 3d Art, my primary focus is environment art, but I really love creating single props as well. I really like Modeling and Sculpting so at the present I still afford and improve my 3d skills from new projects.

Technical Skills
C#, LUA, R,
​Unity, Unreal Engine
Ilustrator, Photoshop, Mudbox, 3ds Max, Blender,
Substance, xNormal, Marvelous designer



Projects
2023
This work aims to carry out research on the psychology of terror and study the decade of the 20s, to understand its evolution. To do this, the Art Deco aesthetics will be delved into, recreating four scenarios 3D that play with the psychology of terror in a hotel during the 1920s.
2022
Worked as a producer and 3D environment artist for an action 3D platform and logic game where the player controls a junk robot escaping from and destroying a killer robot factory. Managed project timeline and resources, and created environment assets to enhance the game's visual experience.

2021
Collaborated with a team of 4 people to create pixel art for the 2D action platform game Ar'kana, designing characters, enemies, and backgrounds, and animating their movements to provide an engaging visual experience. Ensured that deadlines and goals were met to achieve a successful end product